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Melee combat

This event gets called when a player is engaging in melee combat

  • Event name

    plouffe_lib:meleeCombat
  • Args

    1 : true if the player is in melee combat false if he stopped
  • Example

    AddEventHandler("plouffe_lib:meleeCombat", function(state)
    if state then
    print("Player started melee combat")
    else
    print("Player ended melee combat")
    end
    end)