Melee combat
This event gets called when a player is engaging in melee combat
Event name
plouffe_lib:meleeCombat
Args
1 : true if the player is in melee combat false if he stopped
Example
AddEventHandler("plouffe_lib:meleeCombat", function(state)
if state then
print("Player started melee combat")
else
print("Player ended melee combat")
end
end)